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As the number of sheep gathering goes higher, their collection rates drop lower. This is because the resource output from the Farm remains moderately steady, while the sheep are splitting those fixed resources amongst themselves. Here’s a brief overview of how the Wolf Game resource economy is designed:
In fact, at the current trajectory, land will produce more resources than a single sheep before the number of sheep gathering even goes 10x. However, this could change if Shep unlocks new levels for community upgrades. If he were to do that, and make resource production scale with the number of sheep, then we could see a scenario where Chops could easily grow to valuations of 80-100 water per 1 Chop.
Land also earns WOOL, as long as bathhouses are built within its community. This earning effect has minimal impact in these early years of the game, but as breeding continues, jughouses will be in higher demand. This is because jughouses are the only efficient way to energize Gen 2 sheep. Bathhouses are designed for the high energy sheep (Gen 0 & 1).
Pulling all this data together, the chart below shows a high level view of relationships between breeding, jughouses, and wool production from land.
In summary, Land is a very attractive asset for a few reasons:
Communities produce various amounts of resources. Some communities produce a lot of grass, while others produce more wood, water, or stone. Land selection should be aligned with your strategic objectives. For example, if you want land to support your breeding efforts, it makes no sense to buy water plots since water has little to do with breeding. However, if you’re a Bathhouse owner, then buying land in heavier water communities to support your upgrades may make sense.
Here are a few sample strategic objectives, along with the communities that align with those objectives:
Top 20 Communities for Wood + Stone Production
(minimum 318 stone & 1,200 wood)
The following 20 communities produce high amounts of Wood AND Stone. So for example, C69 produces heavy Wood and heavy Stone compared to other communities.
High Wood: 69 52 75 29 12 36 42 76 86 7 63 61 54 11 71 23 21 20 13 84
High Stone: 61 69 86 11 76 36 42 12 75 21 71 7 84 54 23 52 20 63 29 13
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Top 20 Communities for Stone + Water Production
(minimum 300 stone & 470 water)
The following 20 communities produce high amounts of Stone AND Water. So for example, C61 produces heavy Stone and heavy Water compared to other communities.
High Stone: 41 61 69 86 11 76 42 12 58 21 7 54 23 63 29 13 59 77 18 4
High Water: 4 13 61 41 29 58 63 11 21 59 86 54 77 12 7 76 23 69 42 18
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Top 15 Grass Communities
Breeding burns through a lot of grass, and as the game matures, grass will become harder to aquire. The following communities produce the most grass on the Farm.
High Grass: 99 68 35 19 38 76 86 9 41 63 66 11 75 85 37
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The Peak is where the real wool is made. Rental fees in the form of Wool will be given to C0 lands. Rental fees can come from Peak Entry Fees, Farm recirculation, Community Rewards, and/or the Shepherds Pouch.
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Shep has guaranteed the Q3, 2023 Rental Payout for lands will be a minimum of 15 million wool. Based on the fee breakdown, each land will earn the following (minimum):
As stated in the Value Proposition section, regular land can produce passive wool as well. However, this is tied to # of jughouses within a community. You can view jughouses and sort by community # from the Structures page of the Wolfgame.page website.
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